Assassin's Creed 3 setting revealed?

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Dwight Strawberry
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Re: Assassin's Creed 3 setting revealed?

Post by Dwight Strawberry »

Would you be totally lost with the story if you never played any AC game before and just jump right into part 3?

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Re: Assassin's Creed 3 setting revealed?

Post by Psychosis »

Dwight Strawberry wrote:Would you be totally lost with the story if you never played any AC game before and just jump right into part 3?
I don't know all the plot details, but I know one of the characters you control, Desmond Miles, is a huge part of the overall story starting from the first game through this one. I'm assuming the templars are involved too, since the whole series is about assassins vs. templars.

But you're also going to be mainly in the American Revolution, controlling the half-native Connor character that's featuring in all the trailers. This game would be a much better place to jump in than the last two games, Brotherhood or Revelations. Both of those were a continuation of the story of Ezio that started in Assassin's Creed 2.
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ric
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Re: Assassin's Creed 3 setting revealed?

Post by ric »

Dwight Strawberry wrote:Would you be totally lost with the story if you never played any AC game before and just jump right into part 3?
you would not be totally lost - but you would be like 80% lost. they will have a 'what has happened so far' moment but you will be missing out on a lot of the details and moments they will not review that make the story so intriguing and mysterious (although ultimately not super duper amazing, just a fun mystery to unravel)

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Re: Assassin's Creed 3 setting revealed?

Post by Spartan »

Game Central review
According to Ubisoft themselves Assassin’s Creed III is the ‘last of the dinosaurs’. With a team of 600 working at multiple studios across the world, they revel in the fact that this is a game few other companies can afford to make. But Assassin’s Creed III is epic in all the right ways, and proves that sometimes overdoing it is the only way to go.
There’s been a lot of concern from British gamers that Assassin’s Creed III is set during the American War of Independence. As one of the few major games franchises that did not feature a primarily U.S. cast or setting, there was understandable disappointment that it was beginning to pander to an American audience.

And it’s hard to argue it’s not, especially given the distorted view of history that makes Mel Gibson’s The Patriot look like a documentary. It’s true though that new character Conner, a Native American born to an English father, preys on characters from both side of the war - depending on whether they’re Templars or not.

Predictably he’s not nearly as charismatic as Assassin’s Creed II’s Ezio, but then neither are the cast of supporting characters. Most of them are hugely important historical figures and the game is too fawning with its reverence for them to make them any fun.

It’s a shame because Assassin’s Creed has never been about historical reality, but rather the novelty it brings to the setting and your equipment. In that sense the 18th century vision of colonial America is a huge success, with the cities of New York, Boston, and the wilderness in between looking unlike any other action game.

The open world environment is absolutely massive, so large in fact that it’s a good eight hours or so before you’re allowed free access to it. For once though this seems like a necessary precaution and the almost unending series of prologues is handed in such an organic manner you almost begin to miss the more structured approach later in the game.

There’s some painstaking attention to detail evident in the cities, which makes them seem far more alive and interactive than ever before. The relative lack of tall buildings to clamber around on is never really a problem and actually being able to go inside most of them, and the tactical considerations that brings, is an interesting new wrinkle to the gameplay.

Assassin’s Creed III also draws sensibly on features from previous titles, such as calling in fellow assassins to help with distractions and disguises. As such you can set-up your own guild of assassins, as well as nurture a personal homestead, or try to free city districts in a manner similar to Assassin’s Creed II: Revelations.
The brand new naval combat is absurdly unrealistic, far more so than anything else in the game, but it’s a great deal of fun - even if it does feel like you’re burning round Chesapeake Bay on a motorboat. The new on-foot combat is enjoyably gory too, but thanks to its simplicity still the least interesting aspect of the franchise.

Instead it’s the wilderness areas that impress the most, filled as they are with wild animals to hunt, weather that changes with the seasons, massive cliff faces to climb, and numerous smaller settlements to explore. You can capture minor Templar forts, harass randomly encountered convoys, craft weapons and equipment, search for a range of different collectables, or just go to the pub and play board games.

The game’s most extraordinary sights are reserved for a number of real historical battles. These often feature hundreds of soldiers fighting onscreen at once, almost like something out of Total War. If you get your stealth tactics right though they should remain entirely oblivious of your presence, which is somewhat ironic because in the rest of the game stealth is downplayed much more than in previous titles.

As a result of the bewildering amount of things to see and stab the sci-fi framing device seems more unnecessary than ever. Although the much disparaged Desmond does get to play more of an action role in the modern day world we never found ourselves wishing we couldn’t hurry up and get back to the ‘real’ game.

It’s less of a negative than it has been previously though, even if the ending is likely to be highly controversial. Instead the most serious problem with the game is the huge number of bugs and glitches, with horse-riding in particular currently seeming half broken. Ubisoft already has a day one patch prepared, but somehow we doubt the problems will be that simple to fix.

Another aspect that will take time to judge is the multiplayer, but it’s already clear that it’s no afterthought. Occupying a whole second disc on the Xbox 360 it features many of the same modes as the previous games, as you try to avoid other players while zeroing in on your specified target.

New for Assassin’s Creed III is the Wolf Pack mode, where you join a team of assassins in an extended series of missions. Meanwhile, the self-explanatory Domination has you trying to hold onto territory against attacking teams. It probably won’t be bothering Halo or Call Of Duty in the online usage stakes but it’s far more interesting than most multiplayer extras for otherwise single-player games.

How long Assassin’s Creed will remain in newly non-colonial America is unclear but with a switch in setting at least every three years the series is proving that a change really can be as good as a rest. It also shows that epic doesn’t have to mean sprawling and unfocused. This a game that understands how to use its size to its advantage and as dinosaurs go it’s a real Tyrannosaurs Rex.

In Short: A hugely successful sequel, that’s as surefooted as its hero when it comes to handling its enormous scale and near endless range of features.

Pros: Massive game world is hugely atmospheric and packed with a near endless array of content, mini-games, and distractions. Naval combat is good silly fun. Promising multiplayer.

Cons: Combat still isn’t especially interesting, and Connor and the other characters are fairly dull. Lots of bugs and glitches, at least before the patch.

Score: 9/10
Formats: Xbox 360 (reviewed), PlayStation 3, Wii U, and PC
Price: £49.99
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: 31st October 2012
Age Rating: 18


Read more: http://www.metro.co.uk/tech/games/91644 ... z2AnsXnZck
Don't know if I should get this instead of Hitman: Absolution.

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Re: Assassin's Creed 3 setting revealed?

Post by an-also »

Gametrailers gave it a 9.2

Neuro
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Re: Assassin's Creed 3 setting revealed?

Post by Neuro »

it seems like all the AC games are really all the same, if you like it, cool, but i dunno, wish they would do something entirely new with the series

Brotherhood was fun and was the last AC i played, and seems like the most well-rounded to the point AC game out

ric
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Re: Assassin's Creed 3 setting revealed?

Post by ric »

to an extent they do play the same. this one really sleeks down the control scheme and opens up your options and its really much more of a 'grab and go' sort of game as opposed to the sort of generic rhythm that the other games lived by; albeit, its not like its not in the same box. example; you can be standing by a building and just press x and the dude will start climbing. the running mechanics are much smoother and sensical and, at least where im at, they dont really bog you down with 'have to be doing pointless things just to keep it interesting' mentality. im not that far into the game though. but still this shit is pretty awesome.

my only gripe is the setting, which we knew months ago. its not like it doesnt play well its just not...mysterious or exotic enough. when i think of assassins creed, i dont think of the slums gutters and churches of colonial boston

still really sweet though

Tired & Broke
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Re: Assassin's Creed 3 setting revealed?

Post by Tired & Broke »

Serious question, since this game is based heavy in historical reference, how are blacks depicted in this game?? Do they show them as slaves during this era. This entire setting of AC3 has raised some questions for me.

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Re: Assassin's Creed 3 setting revealed?

Post by ric »

Tired & Broke wrote:Serious question, since this game is based heavy in historical reference, how are blacks depicted in this game?? Do they show them as slaves during this era. This entire setting of AC3 has raised some questions for me.
spoilers wrote: slavery is actually an issue of discussion/contention
the hero is against slavery and ***a native american***
there is a major figure who is black who is not some typical slave guy
there are villains who trade in slavery
just for what its worth of what i have seen so far. the issue is dealt with in the story a bit

360
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Re: Assassin's Creed 3 setting revealed?

Post by 360 »

I am digging this game. It's quite large. The hunting is great.


Racism is a bit subtle, though. You see black people walking around like it's all good. They acknowledge it but they don't really address it too much. They don't run away from it either, though.

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Re: Assassin's Creed 3 setting revealed?

Post by 360 »

I agree with Req, but, still, the game is subtle with it.

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Re: Assassin's Creed 3 setting revealed?

Post by Tired & Broke »

Thanks for the input fellas, ill prolly scoop this up during the black friday frenzy. Sounds Ubisoft kept things in correct context, read about the planned DLC. Sounds like u get to go after George Washington or some shit.

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Re: Assassin's Creed 3 setting revealed?

Post by Neuro »

this game seems like the same ol AC shit, its just like previous games, that could be a good thing if you are really into the series , but i think they need to do something completely new, this shit is just old and tiring, they could do so much more with these "avatar" concepts

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Re: Assassin's Creed 3 setting revealed?

Post by ric »

game is neither exotic enough or mysterious enough or intriguing enough to play anymore. thinking about getting that bethesda assassination game though

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Re: Assassin's Creed 3 setting revealed?

Post by PopeyeJones »

Bought it and played it for three or four days before deciding it was boring and reselling it on Ebay.

ric
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Re: Assassin's Creed 3 setting revealed?

Post by ric »

shits not really that sweet once you settle in. even running through the trees lost its shit once you realize you can only really run through certain trees a certain way. i mean the shits pretty sweet but it falls short of the bar of truly expansive gameplay

and then they got that whole 'never need to ever really switch weapons thing' which is ok if you are actually busy doing shit. make the shit more linear less huge world sandboxy and the game gets better. i mean lets be real you are only using like .5% of the world at any given time and the rest of the time in this game you are just trying to get through the story so fuck it. like who gives a fuck about completing the challenges?

and then the story just fucking draaaaaaaaaags on. the intro was waayyy sweeter than the rest of it and promises so much more. also the main character really really really disappoints and the character arc is wack as fuck and the way they try to play the 'menacing' card and the 'adolescent' card all at the same time is a mistake of return of the jedi proportions. the difference is that return of the jedi doesnt really dwell too much on that shit and so you can look past it. this game is mired in garbage like that. honestly i might just start the whole series over and then get to the end of ac2 pt 3 and then just imagine what happens in my goddamn mind

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Re: Assassin's Creed 3 setting revealed?

Post by agony »

Spartan wrote:Game Central review
According to Ubisoft themselves Assassin’s Creed III is the ‘last of the dinosaurs’. With a team of 600 working at multiple studios across the world, they revel in the fact that this is a game few other companies can afford to make. But Assassin’s Creed III is epic in all the right ways, and proves that sometimes overdoing it is the only way to go.
There’s been a lot of concern from British gamers that Assassin’s Creed III is set during the American War of Independence. As one of the few major games franchises that did not feature a primarily U.S. cast or setting, there was understandable disappointment that it was beginning to pander to an American audience.

And it’s hard to argue it’s not, especially given the distorted view of history that makes Mel Gibson’s The Patriot look like a documentary. It’s true though that new character Conner, a Native American born to an English father, preys on characters from both side of the war - depending on whether they’re Templars or not.

Predictably he’s not nearly as charismatic as Assassin’s Creed II’s Ezio, but then neither are the cast of supporting characters. Most of them are hugely important historical figures and the game is too fawning with its reverence for them to make them any fun.

It’s a shame because Assassin’s Creed has never been about historical reality, but rather the novelty it brings to the setting and your equipment. In that sense the 18th century vision of colonial America is a huge success, with the cities of New York, Boston, and the wilderness in between looking unlike any other action game.

The open world environment is absolutely massive, so large in fact that it’s a good eight hours or so before you’re allowed free access to it. For once though this seems like a necessary precaution and the almost unending series of prologues is handed in such an organic manner you almost begin to miss the more structured approach later in the game.

There’s some painstaking attention to detail evident in the cities, which makes them seem far more alive and interactive than ever before. The relative lack of tall buildings to clamber around on is never really a problem and actually being able to go inside most of them, and the tactical considerations that brings, is an interesting new wrinkle to the gameplay.

Assassin’s Creed III also draws sensibly on features from previous titles, such as calling in fellow assassins to help with distractions and disguises. As such you can set-up your own guild of assassins, as well as nurture a personal homestead, or try to free city districts in a manner similar to Assassin’s Creed II: Revelations.
The brand new naval combat is absurdly unrealistic, far more so than anything else in the game, but it’s a great deal of fun - even if it does feel like you’re burning round Chesapeake Bay on a motorboat. The new on-foot combat is enjoyably gory too, but thanks to its simplicity still the least interesting aspect of the franchise.

Instead it’s the wilderness areas that impress the most, filled as they are with wild animals to hunt, weather that changes with the seasons, massive cliff faces to climb, and numerous smaller settlements to explore. You can capture minor Templar forts, harass randomly encountered convoys, craft weapons and equipment, search for a range of different collectables, or just go to the pub and play board games.

The game’s most extraordinary sights are reserved for a number of real historical battles. These often feature hundreds of soldiers fighting onscreen at once, almost like something out of Total War. If you get your stealth tactics right though they should remain entirely oblivious of your presence, which is somewhat ironic because in the rest of the game stealth is downplayed much more than in previous titles.

As a result of the bewildering amount of things to see and stab the sci-fi framing device seems more unnecessary than ever. Although the much disparaged Desmond does get to play more of an action role in the modern day world we never found ourselves wishing we couldn’t hurry up and get back to the ‘real’ game.

It’s less of a negative than it has been previously though, even if the ending is likely to be highly controversial. Instead the most serious problem with the game is the huge number of bugs and glitches, with horse-riding in particular currently seeming half broken. Ubisoft already has a day one patch prepared, but somehow we doubt the problems will be that simple to fix.

Another aspect that will take time to judge is the multiplayer, but it’s already clear that it’s no afterthought. Occupying a whole second disc on the Xbox 360 it features many of the same modes as the previous games, as you try to avoid other players while zeroing in on your specified target.

New for Assassin’s Creed III is the Wolf Pack mode, where you join a team of assassins in an extended series of missions. Meanwhile, the self-explanatory Domination has you trying to hold onto territory against attacking teams. It probably won’t be bothering Halo or Call Of Duty in the online usage stakes but it’s far more interesting than most multiplayer extras for otherwise single-player games.

How long Assassin’s Creed will remain in newly non-colonial America is unclear but with a switch in setting at least every three years the series is proving that a change really can be as good as a rest. It also shows that epic doesn’t have to mean sprawling and unfocused. This a game that understands how to use its size to its advantage and as dinosaurs go it’s a real Tyrannosaurs Rex.

In Short: A hugely successful sequel, that’s as surefooted as its hero when it comes to handling its enormous scale and near endless range of features.

Pros: Massive game world is hugely atmospheric and packed with a near endless array of content, mini-games, and distractions. Naval combat is good silly fun. Promising multiplayer.

Cons: Combat still isn’t especially interesting, and Connor and the other characters are fairly dull. Lots of bugs and glitches, at least before the patch.

Score: 9/10
Formats: Xbox 360 (reviewed), PlayStation 3, Wii U, and PC
Price: £49.99
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: 31st October 2012
Age Rating: 18


Read more: http://www.metro.co.uk/tech/games/91644 ... z2AnsXnZck
Don't know if I should get this instead of Hitman: Absolution.
Brought both (AC3 and Absolution) same day as I wasn't sure of which I would like more.

:fail:

Poor decision, both have been lackluster to say the least.

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