Xbox One (general info and news thread)

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Combo7
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Re: Xbox One

Post by Combo7 »

Sigma wrote:
Combo7 wrote:Looks like I picked the perfect time to get out of console gaming.
What you into now? PC gaming where the used game market was eradicated years ago?

No need for a used games market when you can get stuff for dirt cheap on Steam. I pay less than a quarter of what console gamers pay for games and they obviously look and run much better on my PC than my Xbox/PS. Feel like an idiot for not switching years ago.

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Re: Xbox One

Post by Sigma »

Yeah, but you're paying "a quarter of what console gamers pay" because you're waiting around for Steam sales. If I wait around to buy console games, I can pick them up for 1/4 of the retail price after a few months - sometimes even after a few weeks depending on how they sell. New games on Steam aren't cheap - in fact, they're usually more expensive than they are at retail.

Also, with physical media you can rent it, lend/borrow games, sell games or trade them in. A lot of people pay £30-£40 for a game and if they finish it quickly and won't play it again, they can often trade it in for £25 or so and so it's like a rolling thing where they trade in a game and pay a few pounds for the next one, and so on.

Don't get me wrong - I'm a PC gamer myself, but it's the most restricted platform for gaming of all in terms of what you can do with the games you buy.

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Re: Xbox One

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I suppose; I've never thought to trade in a game I've finished so that aspect isn't really a factor for me (though if I did, I don't know of anyplace in the U.S. that would give me more than a few bucks for a game). The wait for something to go on sale doesn't hurt me too much either because I have such a huge backlog of games that I'm never left without something to play. Steam keys often go on sale via Amazon as well.

Plus (and most importantly), since I started using Steam I've gone on to discover about twenty great LucasArts style point-and-click adventure games that I would've never known existed otherwise.

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Re: Xbox One

Post by 360 »

All trash talking is null until E3.


All of these extra features are simply the next step in the evolution of consoles. While I don't like the kinect always being on, I'm still going to wait and see if MS accepts the negative feedback and changes it.
What really annoys me, however, is this weird decision to sacrifice graphics power for extra features that have nothing to do with gaming. All of those extra features should be in place ALONG with increased graphical power.

This actually might be the last generation of consoles as we know them. Think about all of the advancements that will be made in the next 7 years. A console, in and of itself, might become obsolete when you consider every piece of media tech eventually being combined. This will mean that companies that make gaming hardware will eventually become software based and the choice will be more about what format you prefer.

Of course, that is only one of many probabilities. Fact is, things will be drastically different next gen.



Edit: As an aside, the 2001 references about the new Kinect are hilarious.


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Re: Xbox One

Post by stupidregister »

The best place to get games is Craigslist. Usually much cheaper and can find relatively even swaps with people around you, just have to be careful with DLC and used online passes. I haven't bought a retail game in years and anyone who still goes to GameStop is seriously an idiot.


Let's keep such ignorant statements relegated to P&B. -360
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Re: Xbox One

Post by Combo7 »

http://www.extremetech.com/gaming/15651 ... y-go-wrong

Kinect for Xbox One: An always-on, works-in-the-dark camera and microphone. What could possibly go wrong?

The Xbox One will feature, by default, an always-on, works-in-the-dark, microphone and camera that’s constantly connected to the internet and 300,000 servers. What could possibly go wrong?

Following on from the massive success of Kinect on the Xbox 360, Microsoft made the bold choice of bundling every Xbox One with Kinect 2.0. The second-generation Kinect might look like a separate peripheral, but the Xbox One will actually refuse to work if Kinect isn’t plugged in. (See: Kinect for the Xbox One: Sensor revolution or marketing hype?)

On the one hand, this is an awesome boon for developers, who can assume that every Xbox One user has access to voice and gesture controls. For the most part, this should result in richer games and experiences for consumers. On the other hand, what if you want to escape the cold, glassy, ever-present glare of Kinect? What if a developer forces you to use Kinect for a certain part of a game, but you bruised your leg at school and would rather stay seated? Microsoft has made some improvements to Kinect 2.0′s field of view, but what if you’re playing in a really small room, or another environment that just isn’t conducive to motion-based control?

And then there’s the privacy aspect. With the Xbox One, Kinect is constantly on, so that you can navigate around the console with voice and gesture commands. This means that that you’re constantly being watched by an IR camera that can see in the dark, and a microphone that’s constantly listening for your audio cues. Even more terrifyingly, you can turn on the Xbox One with a voice command — yes, even when the Xbox One is off, Kinect is still listening. What if a developer goes rogue and develops malware that snoops on you? What if someone develops Xbox One malware that records what goes on in your child’s bedroom, even when the console appears to be turned off?

Microsoft, for its part, says that privacy across all of its products is a “top priority,” and that “Kinect for Xbox 360 was designed and built with strong privacy protections in place and the new Kinect will continue this commitment.” As we know from experience, though, no system is invulnerable to the manifold attack vectors exploited by malware authors. The Xbox and Xbox 360 were chipped/modded/rooted, and it’s fairly safe to assume that the Xbox One will also suffer the same fate. The point is: The Xbox One is constantly listening and watching, Microsoft needs to make these feeds available to developers, and it’s really only a matter of time until those feeds are subverted — either by a legitimate app developer, or by someone who shouldn’t have access.

In hindsight, maybe we shouldn’t have got our panties quite so knotted over the always-on DRM controversy that never was. Maybe it’s the always-on Kinect that we should really be worried about. Oh, and don’t forget: Microsoft recently filed for a patent that uses the Kinect to spy on you, and block movies from playing if there are too many people sitting in front of your TV.

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Re: Xbox One

Post by 360 »

I'm going to need a legit source for that last bolded statement. It seems misconstrued at best

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Re: Xbox One

Post by Sigma »

360 wrote:I'm going to need a legit source for that last bolded statement. It seems misconstrued at best
That patent is real. It would, in theory, allow rights holders to license content only to be viewed when X number of people are in the room - the patent specifically has diagrams in it that describe that scenario.

I think that article is blowing things out of proportion though, for instance: -
Even more terrifyingly, you can turn on the Xbox One with a voice command — yes, even when the Xbox One is off, Kinect is still listening.
"Even more terrifyingly" - really? Come on.

But look at the replies articles like this get: -
Does the US Government need a warrant to listen to hot words on Kinect?
I imagine a lot of people are going to end up on the feds list, just for casual conversations.
Patriot Act and Kinect = no privacy at all
:naswtf:

This reply is a lot more realistic: -
The applications are sandboxed and modding requires YOU to do it intentionally. I do have privacy concerns with XBox One, but I also have with Google Glass and the webcam in my laptop (where applications aren't sandboxed so it will be easier to just connect to it).

This should't be a concern as long as the sandbox is ok, and considering it's the same for Windows 8 (RT apps), Windows Phone and XBox I think there's a pretty big team of engineers working on it.

The verge also noted that a 6 foot person was completely visible for the kinect at only 3-4 feet away from the sensor, I think that most people have 3-4 feet between them and the TV and are smaller than that.

Also I have a power outlet that I turn off, trying to be eco friendly (said the guy writing form his desktop instead of using the laptop...) I don't think the kinect works without electricity, and if it does we have bigger news than a new console release!

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Re: Xbox One

Post by ThaJim2 »

Sigma wrote:Yeah, but you're paying "a quarter of what console gamers pay" because you're waiting around for Steam sales. If I wait around to buy console games, I can pick them up for 1/4 of the retail price after a few months - sometimes even after a few weeks depending on how they sell. New games on Steam aren't cheap - in fact, they're usually more expensive than they are at retail.

Also, with physical media you can rent it, lend/borrow games, sell games or trade them in. A lot of people pay £30-£40 for a game and if they finish it quickly and won't play it again, they can often trade it in for £25 or so and so it's like a rolling thing where they trade in a game and pay a few pounds for the next one, and so on.

Don't get me wrong - I'm a PC gamer myself, but it's the most restricted platform for gaming of all in terms of what you can do with the games you buy.
To add to this. AAA gaming on the PC is dying and probably will be dead soon except for MMO (which even they have their own problems lately). With few exceptions PC AAA games start to be discounted by the end of its first month of release and have its SRP drop within 2 months. Then you have all the crying about DRM. And of course that just about every game is pirated 20 to 1 or more. You also have the PC gaming market is not exactly growing to begin with as laptops/All in ones have taken over the PC sales.

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Re: Xbox One

Post by ThaJim2 »

360 wrote:I'm going to need a legit source for that last bolded statement. It seems misconstrued at best
That cat that wrote it is one of those retarded IP libertarians. That takes privacy super seriously unless its a company he has a hardon for or allows him to steal other peoples IP. He is big on justifying IP theft.

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Re: Xbox One

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Re: Xbox One

Post by Combo7 »

From the same source, but at least offers more details on the patent: http://www.extremetech.com/gaming/13970 ... r-the-mpaa
Microsoft has filed for a Kinect-related patent, and it’s a doozy of an application. The abstract describes a camera-based system that would monitor the number of viewers in a room and check to see if the number of occupants exceeded a certain threshold set by the content provider. If there are too many warm bodies present, the device owner would be prompted to purchase a license for a greater number of viewers.

No, really. It’s that blunt. From the abstract: “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”

It’s refreshing to see Microsoft eschewing its play-nice-with-everyone approach to business for some old-fashioned, straight-up evil. The patent’s various claims can endow a device with a limited number of performances in a given period of time, a limited number of users allowed to view such performances, and the continuous monitoring of viewers during those performances. It also covers the determination of “when performance of the content to an identified user exceeds a threshold.”

The really interesting thing about this patent is that it suggests that copyright holders are allowed to govern performances in otherwise private dwellings. The application describes how the patent could be applied to head-mounted devices, large screens, gaming and media products, computers, and even mobile phones. Clearly, this isn’t just a method for cracking down on illicit big-screen viewings of movies and television that might plausibly be called a public performance.

Perhaps we shouldn’t be surprised. This is the logical extension of the “you only buy a license” philosophy that rules the content provider universe. Microsoft’s misstep here is in filing for a patent on devices that can only provide a personal viewing experience. Getting 50 people together to watch a movie on someone’s 84-inch television may indeed count as a public performance, as far as copyright law is concerned. Two people watching a movie on a 10-inch iPad, on the other hand, isn’t quite the same thing. MS’s new patent covers both scenarios.

Recent developments in US copyright law could leave a patent like this without much of a bite. Last summer, Judge Posner on the 7th Circuit Court of Appeals struck down a lower court ruling that claimed embedding a video in a website qualified as copyright infringement. In the decision, Posner held that viewing an uploaded video does not infringe on copyright law’s reproductive or distributive rights. The law, he wrote, is unclear on whether or not the act of viewing content infringes on a copyright holder’s performance rights.

This question could have a significant impact on whether or not copyright holders spring for systems like the one Microsoft is trying to patent. If viewing a video online constitutes a performance infringement, rightsholders could mandate a user-detection scheme under the auspices of the DMCA. If it doesn’t, no electronics company on Earth will want to touch the idea for fear of a consumer backlash.

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Re: Xbox One

Post by Sigma »

ThaJim2 wrote:To add to this. AAA gaming on the PC is dying and probably will be dead soon except for MMO (which even they have their own problems lately). With few exceptions PC AAA games start to be discounted by the end of its first month of release and have its SRP drop within 2 months. Then you have all the crying about DRM. And of course that just about every game is pirated 20 to 1 or more. You also have the PC gaming market is not exactly growing to begin with as laptops/All in ones have taken over the PC sales.
I think it's hard to say how games are doing on the PC a lot of the time, because digital downloads aren't included in many sales charts and I'd say most PC gamers download their games from Steam, Origin or wherever.

It's pretty clear that the PC is not a top priority for a lot of developers/publishers though, but I think that's going to change now that the next-gen of consoles use the X86 architecture, or at least, it gives them less of an excuse for not releasing a PC port.

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Re: Xbox One

Post by ThaJim2 »

Combo7 wrote:From the same source, but at least offers more details on the patent: http://www.extremetech.com/gaming/13970 ... r-the-mpaa
Not to worried about this. MS as well as all of the big engineering companies patent the living shit out of everything especially in a situation like Kinect where MS has the patent on all the IP. Its really not all that different from when the Army had the Manhattan Project Engineers basically patent any conceivable use of nuclear power and there ended up patents on nuclear tanks, nuclear planes, nuclear subs and on and on. Most were not only never used but never even seriously developed at all.

Realistically this would effect just bars. You just are not going to be able to fit enough people in all but the hugest living rooms to trigger a public performance never mind that the Kinect 2 would not be able to read that many people either.

Also love in that article that its a philosophy that you buy a license when its been the law of the land since the constitution was ratified. Its a different cat from that first article from the site but same retarded IP libertarianism.

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Re: Xbox One

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Yeah, the people who wrote those articles definitely come off as assholes.

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Re: Xbox One

Post by seagrams hotsauce »

ThaJim2 wrote:
Where are you getting this fee for a used game? The fee is for using the same disk to load onto different accounts. MS was asked about used games and said no fee and implied that you would basically have to disassociate the game from your account to sell it. OHS NOS.
3. Used games require an unlock fee

Here’s where things start to get complicated. Whether or not the Xbox One would play used games was one of the biggest questions heading into the event, and one that wasn’t addressed during the presentation. It was asked a million times by the press afterward, but Microsoft still isn’t giving out a full spectrum of details.

The short answer is yes, the Xbox One will play used games.

The long answer is a bit more complex. All Xbox One games must be installed to the hard drive, either through digital download or the disc itself. That allows easy access to titles without disc switching, but it also causes complications. If you buy a physical disc and want to say, loan it a friend, they’ll have to pay an unlock fee to get the game to work on their system with their account. There’s no word on either how much this fee would be, or how many times you could do this with one disc. If the fee is small enough, $10 or so, it would allow people to essentially clone games for cheap. But if it’s expensive, like $30, then that really puts a damper on sharing altogether. Microsoft HAS clarified that if you play a game on a friend’s Xbox using YOUR account, a sharing fee is not required. But if you loan it to them to play on their own account, there would be.

And also what’s clear is that buying a used game will likely come with this same additional fee, meaning the era of uber cheap used games where Gamestop makes 100% pure profit is likely over. Sony so far has refused to comment on their own system for used games, but speculation is that it’s similar to MIcrosoft, and the two will stand united on this front.

On top of all of this, Microsoft says they’re still not releasing all their plans about game swapping and sharing and resale. “We’ll have more details to share later,” they say, but in the meantime, it’s apparent that the definition of what a “used game” is has changed dramatically.
http://www.forbes.com/sites/insertcoin/ ... -and-more/

As far as saying "wait til E3 to talk about games" or "they'll go more in depth about media stuff at comicon" - that isn't really my point. I would expect that a launch event for a game console would be focused on games, not peripheral shit like watching TV and Skype. I'm sure they'll go more in depth sooner than later, but I'm disappointed at the shift of focus from gaming machine to more general media center. No doubt that it'll be wildly successful, but it's not for me.

Jim, I also sincerely doubt PC gaming is going to die anytime soon. I think the One SDK is windows based, and the Unreal 4 engine is imminent, so why wouldn't any AAA publisher spend the relatively small cost it take to optimize their AAA titles for PC? There's no cost for distribution, and they make up for the lack of mass sales by discounting it earlier. Though if you're talking about AAA PC exclusives, that's true/been true for a while.
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Re: Xbox One

Post by ThaJim2 »

Kony Montana wrote:
ThaJim2 wrote:
Where are you getting this fee for a used game? The fee is for using the same disk to load onto different accounts. MS was asked about used games and said no fee and implied that you would basically have to disassociate the game from your account to sell it. OHS NOS.
3. Used games require an unlock fee


http://www.forbes.com/sites/insertcoin/ ... -and-more/

I over stated because I swear I saw a comment from a MS rep that said something about used games. But that forbes article is also wrong. As of right now MS has not detailed anything about how used games are going to work other then you will be able to sell and buy used games.

The only thing MS has said about payment is when you say bring your disk over to a friends house (note you can sign in under your login and play it there without cost) but if they want to play the game under their account there will be a fee.


http://www.theverge.com/2013/5/22/43547 ... -confusion

As far as saying "wait til E3 to talk about games" or "they'll go more in depth about media stuff at comicon" - that isn't really my point. I would expect that a launch event for a game console would be focused on games, not peripheral shit like watching TV and Skype. I'm sure they'll go more in depth sooner than later, but I'm disappointed at the shift of focus from gaming machine to more general media center. No doubt that it'll be wildly successful, but it's not for me.
This is the direction the industry has been headed since pretty much the launch of the PS2 with its DVD support. More time is spent watching media on Xbox live then playing games. Don't think for an instant that Sony is not also going heavy into this direction.

As for games I watched both the PS4 and now Xbox One announcement and I don't remember a single game for the PS4. I really only remember the Xbox One because it was a couple of days ago but if it was in Feb also probably would have remembered the COD announcement.

They announced 4 (7ish depending on how you want to count) games for the system plus a promise of 15 MS Studio games including what 7 new IPs. But, no one remembers Forza 5 or that new game from the Max Payne makers because well the counsel annocument always overshadows these things never mind that the 2 biggest games in the world where announced with new next gen engines and exclusive or first content for the Xbox 1. It is much better to just announce them in 2 weeks where they are not as overshadowed.
Jim, I also sincerely doubt PC gaming is going to die anytime soon. I think the One SDK is windows based, and the Unreal 4 engine is imminent, so why wouldn't any AAA publisher spend the relatively small cost it take to optimize their AAA titles for PC? There's no cost for distribution, and they make up for the lack of mass sales by discounting it earlier. Though if you're talking about AAA PC exclusives, that's true/been true for a while.
Even with the minimum time it takes to port over to PC now its still a waste of time and effort to produce any content for the PC that does not require some type of always on connection. These games sell in so few numbers with such high piracy rates its counter productive. Better to make them buy it for a console if they want it and actually have a sale instead of competing against yourself with the price being free. This is before getting into the bad press you get for even bothering Ubisoft deals with it. Ask EA how it has gone this year or even Blizzard.

My favorite story that goes to why would anyone bother with PC at this point. I cant remember who did it but they pirated version of the game basically would go pink IIRC or giant scorpion that could not be beat something like this and these assholes would actually flood the customer service department with complaints it was something like 75 percent of the calls/emails they were getting where from assholes who stole the game. A cheap call to customer service cost a company something like 10 dollars with the average being much higher. Point being the low sales plus the cost of service is not worth it.

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Re: Xbox One

Post by seagrams hotsauce »

The only thing MS has said about payment is when you say bring your disk over to a friends house (note you can sign in under your login and play it there without cost) but if they want to play the game under their account there will be a fee.
Whatever the case is, I wish they'd spell it out. It's hard to believe they're still figuring it out months from launch. How they implement it is still baffling to me. So, you bring your game over to your buddies house, and when you leave, he can pay a fee to play that game on his own profile. Does he need a physical copy of the game to be present to play it? If not, is that fee going to be equal to the MSRP of a physical copy?

PC definitely has an issue with piracy, and some distribution platforms deal with that better than others, but it's kinda funny that you mention the pink scorpion. That was a DRM feature in a recent Serious Sam game, which is a series that solely exists because of the PC platform. Even if 75% of people pirated the title (which seems a little high tbh) the company is still recouping enough to thrive.

It's interesting that you mention Blizzard and EA though, cuz they're who come to mind when I hear about the 24 hour online checkin/cloud processing shit. Both of those companies have much more extensive histories with dedicated gaming servers than Microsoft, yet both managed to colossally fuck up two games reliant on near constant connectivity. Granted, MS has far broader resources than either of them, but I just can't see the launch year of this thing not being anything less than a bumpy road in that aspect.
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Re: Xbox One

Post by ChaMerZ »

Leaving aside the device's particular negatives and positives, Microsoft was sunk even before they unveiled Xbox One. That always on fiasco with one of their employees wasn't a good look. & sony have been doing nothing but ride on the coat-tails of ps3's burgeoning success.

sony will take the throne next gen. my word.
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Re: Xbox One

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Re: Xbox One

Post by Sigma »

Kony Montana wrote:Whatever the case is, I wish they'd spell it out. It's hard to believe they're still figuring it out months from launch. How they implement it is still baffling to me. So, you bring your game over to your buddies house, and when you leave, he can pay a fee to play that game on his own profile. Does he need a physical copy of the game to be present to play it? If not, is that fee going to be equal to the MSRP of a physical copy?
From what I understand...

Every disc-based game must be installed to the hard drive in full before you play it. You can start to play the game while it's still installing, so you don't have to sit around and wait for the install to complete, but the disc itself is just a delivery method to get the bits on to the hard drive where all games play from.

Once the game is installed, it seems it's activated online in some way. So while the console doesn't require an "always" online connection, it does seem that it is required that it phones home once every 24 hours to do a license check. Because of that, you don't need to put the disc in the console to play the game as you do with installed disc-based Xbox 360 games.

If I bring a game disc to your house, we can install and play that game on your Xbox One, but only if I'm signed into Xbox Live on your machine, because otherwise, I could install the game and leave with it and you'd have the game for free. So it works the same as XBLA games do now in terms of DRM. If you then want to unlock the game so you can continue playing it after I've gone, you can pay a fee, which does seem like it will be the full MSRP, although it will be the full MSRP of whatever a digital copy will cost on Live - who knows if that will be cheaper than buying from a brick and mortar store?

The largely unknown part is what happens when you go to sell a game or trade it in. MS have specifically said that this is allowed, but they haven't given all the details on how this will work. It's rumoured that it will work like this: - MS will form deals with certain retailers that want to deal in used Xbox One games. When you trade a game in, it gets wiped from your Xbox Live account, so you can no longer play it. The retailer than pays an activation fee, a percentage of which goes to the publisher/developer of the game and a percentage of which goes to MS. The retailer can then sell the game to someone else.

The last paragraph is just a rumour though.

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Re: Xbox One

Post by Tired & Broke »

That last paragraph sounds like a damn mess, I'm still holding my final judgement til E3. But the overall gaming audience response has been very, very negative. People are overreacting saying they are going to be done with gaming once the next generation of consoles take over.

Honestly like its been stated before, if Xbox had just released this as an entertainment box with no gaming aspect involved it prolly wouldv'e been received a whole lot better.

My biggest concern right now is how long do Microsoft and Sony plan on supporting current gen consoles before they pull the plug.

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Re: Xbox One

Post by Combo7 »

I think Microsoft said they want to squeeze another eight years out of the 360 or something crazy like that.

EDIT: Five years. http://www.godisageek.com/2013/05/micro ... 360-years/

EDIT: Quote on GameStop is "more than two." http://www.gamespot.com/news/xbox-360-h ... ft-6381373

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Re: Xbox One

Post by PopeyeJones »

Combo7 wrote:I suppose; I've never thought to trade in a game I've finished so that aspect isn't really a factor for me (though if I did, I don't know of anyplace in the U.S. that would give me more than a few bucks for a game).
I've sold almost every single Xbox game I've ever bought on Ebay for between 20 and 40 bucks (usually depending on how long I have it for).

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Re: Xbox One

Post by Combo7 »

Get ready to kiss that market goodbye if the rumors Sigma outlined are true.

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Re: Xbox One

Post by Sigma »

I think MS are keeping quiet about this stuff deliberately to test the waters and see what the reaction is, because I doubt this stuff is set in stone at this stage. Today there are some pretty solid rumours floating about that Sony also planned to do something like this with the PS4, but because of the reaction to the rumours about the Xbox One, it seems they may be backtracking on that. Sony did say at their press conference for the PS4 that they would allow used game sales, but they also said that they would allow publishers to use online activations, which is something the media didn't really pick up on that heavily at the time.

I think we're moving in the direction of gaming being sold as a service though. I think this will probably be the last generation of consoles that use physical media for games.

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Re: Xbox One

Post by PopeyeJones »

Combo7 wrote:Get ready to kiss that market goodbye if the rumors Sigma outlined are true.
Yep. One of many reasons I'm out on new consoles.

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Combo7
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Re: Xbox One

Post by Combo7 »

http://kotaku.com/microsoft-thinking-ab ... -509961989
Microsoft Thinking About Giving You Achievements For Watching TV

Achievements are changing on the new Xbox One. They might be changing even more than we realise, though, if a Microsoft patent application for TV achievements ever actually comes to fruition.

Yes, according to a report on GI.biz, last November Microsoft applied for a patent aimed at giving you achievements for watching TV.

"Television viewing tends to be a passive experience for a viewer, without many opportunities for the viewer to engage or have interactive experiences with the presented content," the application's description reads. "To increase interactive viewing and encourage a user to watch one or more particular items of video content, awards and achievements may be tied to those items of video content."

That last sentence is the kicker, Microsoft obviously hoping to use achievements as a carrot, with sponsored content the stick.

Some other rewards beyond just a score are mentioned, such as "new clothes and props for an avatar, virtual money for a game, or even physical rewards."

http://www.gamesindustry.biz/articles/2 ... rce=feedly

Hayzoos
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Re: Xbox One

Post by Hayzoos »

God damnit look what you guys did to this thread
Spottin fools frontin fly

http://www.last.fm/user/fopomofo

360
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Re: Xbox One

Post by 360 »

What are you talking about, Hayzoos?

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