xcom 2
Posted: Thu Aug 27, 2015 1:58 am
release date is supposed to be november 2015
its only available on pc. no consoles.
heres a list of bullets of things that will be different from a gamefaqs thread from a quick google:
its only available on pc. no consoles.
heres a list of bullets of things that will be different from a gamefaqs thread from a quick google:
Gameplay
-Loot system: fallen enemies and allies will yield loot that can be picked up and brought back to base.
-Backpack for loot, limited carrying capacity per soldier.
-Timed loot: loot will degenerate into less valuable loot the longer it is not recovered.
-Gear from dead XCOM soldiers have to be looted to be reusable.
-Stealth concealment mechanics allowing soldiers to evade detection from enemy patrols.
-Enemies can be ambushed through proper positioning and stealth - XCOM can take the first shot.
-Stealth elements and positioning can influence enemy "scamper" behavior - enemies can fail to take cover.
-Environment can compromise stealth - civilians and scanners can alert enemies.
-Mission Objectives to complete missions - killing all enemies optional.
-Entirely destructible environments, floors and ceilings included.
-Fire, Acid and Explosive barrels to add to environment destruction ability.
-Skyranger extraction zone can be called in anywhere on the map, so long as there is sufficient space to do so.
-Weapons can now be upgraded with various mods and parts looted from enemies.
-Ballistic, Magnetic, Laser, Plasma weapons.
-5 Soldier classes: Ranger, Specialist, Grenadier, Sharpshooter. 5th class yet to be revealed.
-Ranger class can engage in melee combat using blade weapon.
-Specialist can use "Gremlin" robotic drone: abilities include AoE stun and allied soldier buffs. Gremlin can be reassigned to follow allied units.
-Grenadier can use grenade launchers and machine guns.
-Sharpshooter can use sniper rifles, and can use pistols as primary weapons.
-Soldiers can carry wounded comrades to evac zone.
-Waypoint system to allow fine-tuning of route soldiers take.
-Procedural map generation - maps are generated from a pool of different parts combined together to create a level.
-"Avenger" Mobile HQ - Related strategic layer.
-Avenger can be configured and upgraded.
Enemies
-Advent soldiers.
-Enhanced Sectoid - can use mind control during early game.
-Viper (aka female Snakeman) - can use tongue to pull soldiers out of cover; Bind ability to constrict soldiers
-Ethereal.
Graphic and visual
-Different environments (cities, wildlands).
-Characters models ingame are the same seen on trailer.
-Gender and Nationality can be freely customized.
-Soldier head, torso, left arm, right arm, and legwear can be individually customized.
-Veteran soldiers will receive unique customization options.