Kingdoms of Amalur: Reckoning (2012)

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Kingdoms of Amalur: Reckoning (2012)

Post by Spartan »

Briefly got discussed in the E3 thread I think but this game deserves a dedicated page since it's release date got officially announced and it's only six months away.

Actually looks like a very involving RPG with some killer real-time based combat and what appears to be a lot of character customisation. Makes me think that is closer to a single-player WoW type game than some of the other comparisons out there, which can't be a bad thing in my book. Personally, looking forward to this than some of the bigger forthcoming console RPG titles like Skyrim & The Witcher 2.

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The creator of Morrowind and Oblivion (plus Todd McFarlane and a baseball player) offer up their alternative to Skyrim, with a familiar yet intriguing new third person role-player.

We try not to use the term clone too often, not because it isnג€™t a useful description but because itג€™s often taken to be a negative when it isnג€™t necessarily an accusation at all. It would be disingenuous for us to pretend that this game wasnג€™t very similar in tone and design to the Elder Scrolls games, but then that isnג€™t surprising given that itג€™s by one of their key creators.

Ken Rolston was the lead designer of both Morrowind and Oblivion, but now works for new studio Big Huge Games. Co-developer 38 Studios though is owned by a baseball player and MMO fan called Curt Schilling, and is further staffed by fantasy writer R. A. Salvatore and comic book artist Todd McFarlane.

To find such an eclectic range of people dedicated to making a game so obviously beholden to others seems very odd a first. But like we said, just because itג€™s similar to another game doesnג€™t mean it canג€™t still be interesting ג€“ or even better.

Despite the third person viewpoint Morrowind and Oblivion are the most obvious influences, but there are others too. The combat in particular is considerably more fun than anything yet seen in Elder Scrolls, possibly including the forthcoming Skyrim. Instead of slightly listless first person combat the game seems much more influenced by third person brawlers such as God Of War, with a pleasing range of meaty attacks and a breezy animation style thatג€™s even reminiscent of classic coin-ops such as Golden Axe.

There is a slightly disjointed tone to the game though, with the often cartoony monster designs seeming rather out of place next to the earnest but derivative quests and prose. We know thatג€™s R. A. Salvatoreג€™s shtick, but a lighter tone in the script ג€“ perhaps something that even veered towards straight parody ג€“ wouldג€™ve made a world of difference. As it is we quickly lost interest in learning about all the peculiarly named lands of Armalur or meeting all the various fantasy stereotypes.

The gist of the plot is neatly tied into the gameplay though, with your main character having been recently brought back from the dead by a new gnomish invention. This allows you to circumvent the ג€˜destinyג€™ ordained for all the other characters in the game world and choose ג€“ and frequently change ג€“ your own as the game progresses.

This is the equivalent of traditional classes, or the job system from Final Fantasy, and allows you to work your way through the skill trees of whatever destinies your fancy, mixing and matching different elements as you choose.

Despite the arcade style combat the actual role-playing stats and systems which underlie it are extremely deep and complex, with thick ability trees sprouting out of the three main categories of melee, finesse and sorcery. There are also no less than three crafting systems, including potions made from collected, and looted, herbs and ingredients.

Equipment can be broken down into its constituent parts and there are magical shards which can be fitted into weapons and armour to improve their stats or add extra abilities. In short every role-playing trick in the book, from both East and West, is thrown at the game and much of it seems to be sticking pretty well.

And overriding all this is the promise of 100s of hours of content, including story-driven quests that can last at least 60 hours on their own. Itג€™s not necessarily a question of quantity over quality either, even if it might be quantity over innovation.

The gameג€™s release date of next February was newly announced at Gamescom and it may well be the making of the game. With Skyrim out in November, round about February is just about the time many people will be finishing up with it ג€“ and from what weג€™ve seen Reckoning could provide a very tasty digestif.

Formats: Xbox 360, PlayStation 3 and PC
Publisher: Electronic Arts
Developer: 38 Studios/Big Huge Games
Release Date: 10th February 2012


Read more: http://www.metro.co.uk/tech/games/87270 ... z1VNGEf3oa


Gamescom Trailer
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E3 Trailer
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Gameplay
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Cysed +10

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Post by 360 »

Seems interesting enough. I like the amount of gameplay and quest length for sure.

The only gripe I have is that, it is using an older graphics engine than Skyrim. It's understandable, though, considering Skyrim is using the latest(as well as created their own) tech and this game is only coming out a mere 3 months after.

Interesting development team, too. perhaps I should look for a job writing storynlines for games?

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Post by perfectprism »

Read about this in GI but it only garnered minor interest. Pretty excited about it now, but I am wary of the Oblivion timesuck/where the fuck did 5 hours go? factor. I need some sort of deeper fulfillment out of the game if i am to commit. That fulfillment includes lots of hats for me to try on. They will have a tough time keeping such a simple combat system fun for what will surely be a lengthy campaign, but the engine looks solid and enticing for now.

Does every goddamn action rpg have to be set in a medieval/fantasy realm? At least we have fallout and mass effect, but having strong FPS elements certainly contributed to their existence. I'd love a current gen action rpg in similar settings, or even a real world setting.
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Post by Spartan »

Funnily enough, much of the game's appeal to me is probably the combat system. The God of War style fight system seems a lot more thought out than some of the other action rpgs. Allowing you to customise with more in-depth talent trees and the class Destiny system leaves a lot open to experimentation as a hybrid class rather than be locked into one specific class from the offset like other rpgs. it's early days, but judging what I've seen so far, I can see myself wanting to replay this game just to see the numerous differences between pure and hybrid classes. Being able to deconstruct various weapons and creating better items is also a big plus. In terms of combat, it looks a lot deeper than some of the bigger titles out there, especially compared to it's other EA stable-mates. Bioware streamlined both ME2 and DA2 to an inch of their lives, that customisation was reduced to a basic level.

My only real worry is content. The amount of side-quests and exploration is just as important to me than the main campaign.

A Medieval/Fantasy setting doesn't bother me in the least, I've seen the Fable franchise descend from an RPG (admittedly a very lite one) to jumping the shark into an adventure game since it's gone further in time to Georgian & Victorian settings utilising guns and rifles as the main weapon of choice for many and as a result those games lost some vital appeal. Futuristic/Sci-fi as a setting is cool but I've yet to see RPGs escape familiar soap-operatic trappings and the usual recruit party formula from traditionally set games in the genre. I do agree though, I would welcome more games with unique settings like what Jade Empire possessed alongside the more traditional. A western would be dope.

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Post by perfectprism »

Red flags just went off in my head when the guy in the gameplay trailer for this said "one button can do all" (paraphrase). The combat looks fun and varied in the trailer, but I have doubts of how fun they can keep it. They would have to either have the player level up constantly or just have TON of equipment and spells to play around with to maintain my interest.
I didn't know how being able to build and reconstruct items, so that is promising.

And like you said, the exploration factor is crucial. It would be difficult for a first time developer to create a really immersive, fluid and expansive world. I really hope they try to tread some new territory with sidequests etc. I fear they will be focusing on combat so much that they will neglect having interesting places visit and quests to complete. I am sensing fetch quest fever from the trailers. Hope I'm wrong. The game does look pretty nice graphically, and if they have enough enemy variation and build a convincing enough world I wouldn't definitely be excited to try it out.

Jade Empire is a great example of a refreshing change. The game itself was standard Bioware fare, but being able to play somewhere new made it exciting. A western RPG would be great, and is ripe for ideas. How about some steampunk? Deep jungle? Antarctic depths Lovecraft style? Some lost skyworld? and alternate dimension? Any change would be nice. Alpha Protocol changed things up, but it's technical problems stopped it from achieving any attention. Pretty sad, because along with the unprecedented decision making system in that game there might have been enough to shift the landscape a bit.
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Post by Spartan »

perfectprism wrote:I didn't know how being able to build and reconstruct items, so that is promising.
in one of the gameplay vids, it shows "sagecrafting", a small stone shrine where you can dismantle an obtained item and separate anything beneficial probably a buff item onto a an existing weapon. basically you're enchanting a weapon by breaking down another existing weapon. not exactly weapon smithing but very welcoming for a new RPG.

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Post by Spartan »

Morrigan is in the house.

Found this new vid of the game and i can't wait to cop this.

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Post by The Aluminum Falcon »

I love the look of this game, it's one of the more visually striking RPGs I've seen since Okami. I'm sold on the colors and environments alone. If the storyline is halfway decent, which it should be considering who is involved here, this is going to be a lot of fun.

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Post by 360 »

Looking forward to it.

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Post by Yohan »

Looks extremely derivative. Not writing this off just yet, might check it out, but right now I think this game lacks all originality. It looks like a polished World of Warcraft fucked Fable and this game is their lovechild.

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Post by Spartan »

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Out next month. Very cysed for this game.

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Post by Tired & Broke »

Can't wait for this shit, first day purchase for me. :jiz: if the rumors of 200 hrs of gameplay is true.

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Post by ric »

god of war as a real rpg could be sick

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Post by Spartan »

Yohan wrote:It looks like a polished World of Warcraft fucked Fable and this game is their lovechild.
The game I've always waited for.
Tired & Broke wrote::jiz: if the rumors of 200 hrs of gameplay is true.
First Dragon Age had around 60-70 hours of gameplay available and that was some of the most epic RPG shit I've played since KOTOR. If the main plot of the game takes around that much time and all the side quests add up to around 100 hours in total, then I won't have any complaints at all.

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Post by Yohan »

Dragon Age:Origins might have been the best RPG experience I've had since ever.

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Post by Spartan »

Yohan wrote:Dragon Age:Origins might have been the best RPG experience I've had since ever.
:cheers: The Archdemon fight was godly.

Hopefully the news of Dragon Age III being an open world RPG in a similar vein to Skyrim doesn't turn out to be true. That's Bethesda's thing and not what I expect from Bioware at all.

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Post by Tired & Broke »

Demo has been confirmed for next Tuesday.

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Post by Spartan »

That's what I'm talking about.

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Post by Spartan »

A bit more info on some of the non-combat abilities & crafting.

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Post by VideoKilledThe »

Tired & Broke wrote:Demo has been confirmed for next Tuesday.
:cheers: to that, will definitely be checkin this.

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Post by Yohan »

Spartan wrote:
Yohan wrote:Dragon Age:Origins might have been the best RPG experience I've had since ever.
:cheers: The Archdemon fight was godly.

Hopefully the news of Dragon Age III being an open world RPG in a similar vein to Skyrim doesn't turn out to be true. That's Bethesda's thing and not what I expect from Bioware at all.
I'm not sure. If executed well, it has insane potential, but as you say, it's kind of Bethesda's thing so who knows how this game will end up. Still, I like open worlds in general more than closed worlds, so we'll see.

I thought the writing and the script were real strong overall. The conversations, the story, the interactions etc. were all extremely well done, something I hadn't seen in a RPG before. I also think the game world is interesting and I can't wait to see what more Dragon Age has in store.

I was thoroughly disappointed with DA 2: I only played it 2 hours or so before knocking off. Should I give that game a try again or just leave it be?

Sorry for derailing this thread.

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Post by Spartan »

Admittedly, DA2 gets a little better right near the very end, but the whole Qunari thing and the Mages Vs Templars bullshit was annoying as hell. I played through the first game four times and with DA2 I never bothered with it again after I finished it. Considering how much I was looking forward to playing it, DA2 was the most disappointing game of 2011 for me.

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Post by Yohan »

Spartan wrote:Admittedly, DA2 gets a little better right near the very end, but the whole Qunari thing and the Mages Vs Templars bullshit was annoying as hell. I played through the first game four times and with DA2 I never bothered with it again after I finished it. Considering how much I was looking forward to playing it, DA2 was the most disappointing game of 2011 for me.
Alright, might have to finish it in that case. Any idea on when DA3 should be in stores?

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Post by Spartan »

no idea at all, but considering the critical panning DA2 got and Bioware's "back to the drawing board" talk, I wouldn't be surprised if DA3 takes a couple of years from now before we even get to play it.

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Post by theelordhavemercy »

enviroments look awesome
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Post by Sigma »

The demo for this is up on Xbox Live now: -

http://marketplace.xbox.com/en-US/Produ ... 0245418983

If you play it all the way through, you unlock bonus items that can be used in Mass Effect 3 if you buy that. Likewise, when the Mass Effect 3 demo comes out, if you play through that you'll unlock in-game items for this game.

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Post by Spartan »

Sigma, do you have any info about the recent hacking scare that's been happening on XBL. Microsoft are in denial anything has happened and a couple of sources suggest it's something to do with EA's servers. Really want to cop both Kingdoms and ME3 but I'm really put off by what's going on.

http://www.metro.co.uk/tech/games/88733 ... t-response

I use MS points cards and not a credit card but I still don't want to get hacked and lose the MS points I've been saving.

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Post by Tired & Broke »

Have heard nothing but good things about the Demo. Seems Curtis Schilling may have a homerun on his hands, glad he didn't strike out.

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Post by Spartan »

Played the Kingdoms demo and after playing Skyrim the last couple of months it initially felt like a major step-down, like switching from a current-gen RPG to an old school one. Don't know if it only applies to the demo, but the character creation screen is pretty bad with fewer options than what you get from Bioware. The gloomy looking and very linear starting zone isn't exactly the best way to show-off the game in a demo, but once you're in the open world that's where you see it's potential. The WoW comparisons are dead-on in terms of art direction, plus you're essentially loot-whoring and managing your gear in the inventory from the jump-off, even has grey, green, blue and purple loot. Also, major similarities with Fable are also evident especially with the option to turn safety-mode off and kill friendly mobs. It excels in real-time combat, very easy to get into and yet far more superior than the last two Fable games. Levelling up looks dope with a lot of options and upgrades and they're very noticeable in-game. Added just one point in staves and already noticed a huge difference in animation and effects. Voice acting isn't great and unintentionally comical but I could say the same about most RPGs. Apart from the starting zone being very generic, there seems to be a lot of potential and possible replay value playing with pure and hybrid classes.
I'm sold on this game and decided to pre-order.

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Post by Tired & Broke »

Ahh made a Samuel Jackson look-alike (Shaft/Nick Fury) Melee based warrior and had hella fun in the limited time playing.

The Destiny cards add so much depth and customisation possibilities its ridiculous. The combat is a bit simple for my taste but I hope once u get more abilities unlocked and maxed out the combat will be expanded.

Quests and in-game map seems pretty straight forward. The hybrid builds look promising as well as the pure builds. Pre-order will be made this weekend.

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